If I’d had my way completely, we’d have had a blue dungeon map, hand-out illustrations, scribbled out hit points and TPK in the margin. To have Russ illustrate it with a full-page monochrome piece of the Stone Thief was spectacular. We bought the font, and Chris Huth pulled out the stops to give the old-school impression – not exactly a facsimile, but how we remembered it. So I wanted the very oldest section of the dungeon – one much older even than the Stone Thief itself – recreated in this original style. (Tomb of Horrors was also the inspiration for another Pelgrane release, but I don’t want to be direct about that.) Also, in my youth, the UK had a substantial games industry focused on D&D which produced quirky and very British supplements, including Fiend Folio, with illustrations by Russ Nicholson. In more recent years, Wizards released a Tomb of Horrors box set with a replica of the original in it, which sowed a seed. I ran my first ever game using B1, the introductory D&D adventure, when it was released, and I have great affection for the old TSR modules. This last tweet reveals that a few pages of the Stone Thief were laid out in a different style to the rest, and as Easter is nearly upon us, I’ll let you in the background to that, as its caused confusion particularly amongst younger gamers. #13thAge /hLGUVipfcaĮyes of the Stone Thief just pranked me with old-school layout.
“…I am leaning much harder to the side of “its gonna be AMAZING!” than the “… wow, what were they smoking when they thought that up…?””Įyes of the Stone Thief is one of the best, and most original fantasy campaigns I’ve ever purchased. It’s generated excitement and confusion as you can see over on this rpg.net thread. The Eyes of The Stone Thief, our great white whale of of a dungeon, is out now. New Trail adventures from Bill White and Ruth Tillman are in playtest, and Paula and Steve Dempsey are working on Fearful Symmetries. Scott introduces a particularly nasty GUMSHOE variation for this vignette, a roll of a one is always a fail, which suits the setting very well. It follows Matthew Sanderson’s model of creating a set of pregenerated characters with strong reasons to interact – this takes a lot of work from the Keeper and encourages great roleplaying. It opens with a birth, and features an extended family of Welsh farmers. I had the pleasure of playing in the first vignette of The Poison Tree – On a Wild and Savage Hillside – written and run by Scott Dorward at the ConcreteCow convention. If I had one wish, I could have used more of everything…” “…this is a fascinating, challenging campaign that pays homage to Lovecraft’s ‘canon’ Dreamlands, but, since it simultaneously upends and mutates them, might be just as well suited to people who *hate* the Dreamlands (shame on you). If you are still undecided by the release of the more modestly priced elestronic version, consider this review: Read more here.ĭreamhounds of Paris and the Book of the Ants: It seems appropriate that Dreamhounds and the Book of Ants are being released in the ephemeral form of PDFs – there is a TimeWatch adventure somewhere in transporting the surrealists to the modern age to see what they’d do with the internet.
#Profantasy software vouchers download#
Download the new ending from your order page. We’ve sent subscribers a voucher to renew your subscription – visit Customer Service if you haven’t had yours.Įternal Lies: Eternal Lies now has an alternative ending for Keepers to spring on blasé players who have been peeking between the covers. This month sees the release of volume 3, which kicks off with the poisonous Tcho-tcho. This year completes its run with Tombhounds of Egypt – everything you need to run a pulp archaeology campaign set in the 1930s. These supplements are now collected in Ken Writes About Stuff volumes One and Two. Ken Writes About Stuff Volumes 2 and 3: To date, Kenneth Hite has created 24 supplements, one a month, covering the nazi occult, hideous Mythos creatures and new GUMSHOE rules and settings. This month, the vast weight of The Eyes of the Stone Thief has been flattening doormats everywhere, 13th Age Monthly offers a bizarre collection of magic items, the surrealist Dreamhounds of Paris and Book of Ants are available as PDFs, and Ken Writes About Stuff begins its third year. Mark Fulford of sister company ProFantasy Software has been working on the back end Pelgrane Press store and John Clayton is looking at the website, which is currently creaking under the weight of its content. Cat Tobin is off back to Ireland in a few days, so in the meantime we’ve been planning how Pelgrane Press will level-up under its new management, with improved marketing, better organised play and (my favourite) spending more time playing games and attending conventions.